Gustav Englund

Gamedesigner with a passion for systemic design patterns, crisp character controls and good gameplay.

With a background in hospitality and restaurants I am now studying game design with Futuregames in Boden, Norrbotten Sweden.

I am a technically minded designer who usually approaches design problems from a systemic perspective. 

I am looking for a internship from early 2024 and for career opportunities from fall 2024.

I wish to find a team to grow,  to learn and to  create awesome games together with.




Game Projects:

Fast paced, movement based, First Person Shooter with Time Travel

Role: Scrum Master, Time Travel Programmer, Narrative Designer, Misc. Audio, Explosion Scatterer

A unique Co-op puzzle game where you play as light and shadow and explore an underground civilization.

Role: Project Owner, Creative Lead

Deliver food in this Frogger inspired game, set in a hectic cyber-punk city.

Role: Project Owner,  Core Gameplay Designer, Core Gameplay Programmer

Fast paced aerial combat. Defend the sky-realm from invading insects wielding powerful lightning attacks.

Role: Project Owner, Core Gameplay Designer, Core Gameplay Programmer

Solo projects/School Assignments:

Hello Worms

Fun 2-4 player hot-seat multiplayer action with three different weapons.

Link to

Procedural Meshes

As a big fan of how many games allows players to manipulate the game environment, I have experimented with procedural mesh-generation.

Game Jams:

Save the World

A short puzzle-platformer where saving the world is a core mechanic.

Link to

War Croquet

A small game where Super-Mario meets Golf with Friends.

Link to